Via the Wall Street Journal, a report on Electronic Arts’ use of new tech to scan photos for its videogame after securing players’ likeness rights for the first time A character artist works on the new ‘EA Sports College Football 25.’ PHOTO: EA SPORTS It has been over a decade since Electronic Arts released a college football videogame. To […]
Read more »Via MIT’s Technology Review, a report on how how AI-powered NPCs that don’t need a script could make games—and other worlds—deeply immersiv First, a confession. I only got into playing video games a little over a year ago (I know, I know). A Christmas gift of an Xbox Series S “for the kids” dragged me—pretty easily, […]
Read more »Via Sports Business Journal, a look at how Gym Class VR is building on its popularity with the addition of NBA logos and venues: The mid-range jumper may be a lost art in the NBA game, but I sank one from just inside the free-throw line at the TD Garden, as the PA announcer called out the basket. […]
Read more »Via BBC, a look at the rise of virtual K-pop girl bands: Since releasing their debut single I’m Real in 2021, K-pop girl group Eternity have racked up millions of views online. They sing, dance and interact with their fans just like any other band. In fact, there’s mainly one big difference between them and […]
Read more »Via Time, a look at the metaverse and how it will revolutionize many aspect of our lives: The U.S. Securities and Exchange Commission reports that in the first six months of 2022, the word metaverse appeared in regulatory filings more than 1,100 times. The previous year saw 260 mentions. The preceding two decades? Fewer than a dozen […]
Read more »Via Breaking Defense, commentary on the potential for militaries to”learn from world-class players how they develop, train and practice the quick-twitch skills and reaction times needed for competitive gaming: Sport and national security often cross paths. The Duke of Wellington famously observed (albeit probably not in these exact words), that “The battle of Waterloo was […]
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