Archive for February, 2017

Is the U.S. falling behind in eSports — and does it matter?

Courtesy of Fansided, a detailed look at a prediction that North America will compose only 13 percent of the eSports global fanbase by 2020: Life as a professional gamer: it’s considered a childhood fantasy for some. The opportunity to show off one’s bond between man and handheld controller. In the bigger picture, there’s a fleet of […]

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Esports: The New (Virtual) Reality?

Via the Yale Daily News, interesting commentary on esports: On October 29th, the Staples Center in Los Angeles hosted the League of Legends World Championship finals. League of Legends is an internationally popular “multiplayer online battle arena” game which pits two teams of five against each other, each with the goal of invading the enemy […]

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The Business of Gaming: e-Sports

Via The Players Tribune, an article on e-sports: A couple of years ago, I saw something that left a big impression on me. Well, I didn’t see it so much as I felt it. I was standing in a packed Madison Square Garden and I could feel the entire arena shaking. That was something I’d experienced plenty of […]

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NBA Creates e-Sports League For Basketball

Via BBC, a report on e-sports: The National Basketball Association has teamed up with video game publisher Take-Two Interactive to create an e-sports league in the US. It represents one of the biggest tie-ups between video gaming and a major sports league. Eventually all of the 30 NBA teams will have an e-sports division, but […]

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How Counter Strike Turned Teenagers Into Compulsive Gamblers

Via ESPN, an interesting look at how Counter-Strike has spawned a wild multibillion-dollar world of online casino gambling; yet it’s barely regulated and open to any kid who wants in: On Aug. 9, 2015, two young millionaires worked their way through a pool party on a hotel rooftop in the Hollywood Hills. One was clean-cut, […]

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