Courtesy of The Atlantic, a short article on the economics of video games. As the article notes: “… I’ve spent more time playing Fable II than I’d really like to admit. Like recent entries in the Grand Theft Auto series, it’s an open-world game that allows the player to travel to any location at any […]
Read more »Via Terranova, interesting research on the economics of EQII. As the article notes: “…We think the paper is notable because it is the first instance (as far as we know) of published, peer-reviewed, basic economic tests using actual large-scale data from a virtual world. No estimates, no samples, no bootstrapping–just all of the data, period. […]
Read more »Via Fast Company, an interesting report on a new game that may provide a glimpse into gaming of the future. As the article notes: “…Social networking and augmented reality are the tech buzzwords du jour–but what happens when you mix the two up? You get the casual game Cannonballz from Zugara. And it’s a little […]
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