Avatarnomics: Is Regulation a Solution in MMO Economies as Well?

As recently reported by Massively, while in-game economies can make MMOs more vibrant places to play – lending depth to these games that generally isn’t found in regular PC or console titles – the perceived value attributed to virtual currency and items can lead to a slew of problems, some of which could possibly be addressed by the establishment of a regulated secondary market.  As the article notes:

“…At least one company [called Live Gamer] out there is working with MMO publishers to create a regulated secondary market, the hope being that it’s possible to reclaim the black and grey market commerce so often attached to massively multiplayer titles.

…Essentially, Live Gamer is attempting to legitimize real money trading (RMT) in virtual spaces, by partnering with game publishers to create a regulated secondary market for item sales and trades. The goal is to integrate RMT with MMOs and virtual worlds and usurp the myriad gold spammers and scammers currently plaguing most virtual spaces that feature economies…”



This entry was posted on Monday, October 27th, 2008 at 2:14 pm and is filed under Blog.  You can follow any responses to this entry through the RSS 2.0 feed.  Both comments and pings are currently closed. 

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